Sonic Rush

Sonic Rush

Image:Sonic Rush Coverart.png

Developer(s) Dimps
Sonic Team (supervising)
Publisher(s) Sega
Platform(s) Nintendo DS
Release date NA November 15, 2005
EUR November 18, 2005
JPN November 23, 2005
Genre(s) Platformer/Action
Mode(s) Single player, Multiplayer
Rating(s) ESRB: Everyone
PEGI: 3+

Sonic Rush (???? ???? Sonikku Rashu) is a Sonic the Hedgehog game for the Nintendo DS. It was developed by Dimps in cooperation with Sonic Team, and published by Sega. Sonic Rush was released worldwide in November, 2005.

Sonic Rush is a traditional 2D platform game much like the original 8/16-bit versions and Game Boy Advance titles in the series. However, graphics of the main characters as well as the bosses are fully polygonal, as opposed to sprites as all 2D Sonic games had previously used. Stages are of the 2-D side-scrolling variety, much like the Sonic Advance games. The two DS screens are used to double the display of the play area, joined at the bottom of the top screen and top of the bottom screen. The characters will generally be displayed in the center of one screen, only to run, fall or jump into the other screen, making full use of both screens. A 3D perspective is used during boss battles. Sonic Rush is the first ever Sonic game on a seventh generation system.

Sonic Rush is a successor to the Sonic Advance series and the game is followed by its sequel, Sonic Rush Adventure.[1]

Contents

Story

Blaze the Cat lands in Sonic the Hedgehog's world, and her Sol Emeralds stolen by Doctor Eggman. She works on getting her Sol Emeralds back from Eggman and learning something about friendship while Sonic battles a mysterious Eggman look-alike, Eggman Nega. Blaze meets Cream the Rabbit while looking for the Sol Emeralds, and is shocked by how polite and trusting Cream is. All the while, Tails finds out that her world and Sonic's are beginning to merge. While chasing Eggman, Sonic and Tails meet up with Blaze and Cream. Blaze then proceeds to fight Sonic. After the match Sonic managed to show Blaze the error of her ways. Shortly Eggman kidnaps Cream, and Blaze, after admitting to Sonic that Cream is her friend, goes after him while Sonic takes on Nega. It is eventually revealed that Doctor Eggman and Eggman Nega are in fact working together to collect both the Chaos Emeralds and the Sol Emeralds, and Sonic and Blaze must team up in a battle against the Eggmans in a final showdown to restore their worlds. After Super Sonic and Burning Blaze win, Blaze is forced to leave to her own world . As she flies back to her dImension she states that she understands her powers and thinks of Sonic's advice. Later on Sonic's planet, Cream is crying because she misses Blaze until Sonic tells her that Blaze promised she would return one day.

Characters

There are two playable characters: the titular character, Sonic, and a new character, Blaze the Cat. Blaze has the ability to hover and make use of fire created from her own hands (but the fire is purely for decoration). Both characters have mostly separate adventures (the levels are the same, but in very different orders), but as each character's story progresses, they occasionally bump into each other, and end up working together in the final story.

Tails and Cream the Rabbit show up in cutscenes and cheer the player on during bosses; Sonic has Tails tag along, while Blaze is followed by Cream. Knuckles, Vanilla the Rabbit and Amy all make small appearances in cutscenes and non-speaking roles.

Dr. Eggman and Dr. Eggman Nega are Sonic's and Blaze's antagonists, and are fought at the end of each zone, with the exception of Dead Line.

Gameplay

Sonic Rush builds on the trick system introduced in Sonic Advance 2 adding a point combo system to it and a grade system, both of which had been introduced into the Sonic series in Sonic Adventure 2. Also added to the game is a "Tension Gauge" which can be filled by using tricks and defeating enemies. The energy can be used to perform an extremely fast dash (which can defeat enemies as well), and in accessing the Special Stages (only as Sonic) via the spinning generators.

The special stage in Sonic Rush is reminiscent of Sonic the Hedgehog 2, which sees the player running through a half-pipe, grabbing as many rings as possible to meet the required amount. Unlike Sonic the Hedgehog 2 Sonic is unable to jump, making the special stage slightly more difficult. This is also where the touch screen comes into play - instead of the direction pad being used, players use the stylus or their finger to move along the left or right to guide Sonic in the that direction.

Like many of the other modern Sonic games, Rush has an "extra" story in the form of "Sonic & Blaze" and consists of a single boss fight. It also has Sonic and Blaze fighting Eggman and Eggman Nega in what would appear to be the remnants of the merging of Sonic's and Blaze's worlds.

End of Stage Rank

At the end of each act (including boss battles), players are ranked on their overall score for the level and given a letter grade of either C, B, A, or S (the highest). The four parameters players are ranked on are Time Score, Trick Bonus, Ring Bonus, and Speed. Players get a "C" ranking if they score less than 50,000 points; a "B" ranking if they score between 50,000-80,000 points; an "A" ranking if they score between 80,000-100,000 points; and an "S" raking if they score at least 100,000 points. In boss battles, the score requirement is halved, but works the same way (and players are only ranked on Time and Ring bonuses). Unlike previous Sonic games, players do not unlock anything for getting the highest rank on each Zone and boss battle.

Multiplayer

Sonic Rush uses single card and multi-card wireless play; there is also an option within the game to send demos to other DS users. The multiplayer mode in Sonic Rush features a race between Sonic and Blaze in one of the many levels in the game. However, you can not battle bosses in multi-player. It is not possible probably because if one is defeated, the other would keep going or the game would end by one being defeated.

Music

The music is atypical for the Sonic series, incorporating more overt funk and hip hop influences. They include small phrases and words throughout the song. These phrases usually conclude as becoming the name of the song.

The soundtrack was composed by acclaimed Sega composer Hideki Naganuma. Other notable soundtracks by or involving Hideki Naganuma include the Ollie King and Jet Set Radio OSTs. Also a 45 track CD was released in Japan by Wavemaster Studios containing 7 digital remakes and original Nintendo DS tracks. The soundtrack was titled as "SONIC RUSH Original Groove Rush." Released November 23, 2005.

Reaction

[hide] Reviews
Publication Score
1UP.com B+[2]
Electronic Gaming Monthly 8 of 10
Game Informer 7 of 10
GamePro 3.5 of 5
GameSpot 8.2 of 10[3]
GameSpy 3.5 of 5[4]
IGN 9 of 10[5]
Nintendo Power 9 of 10
Play Magazine 9.5 of 10
Compilations of multiple reviews
Compiler Score
Metacritic 82 of 100[6]
Game Rankings 83%[7]

Reviews from both critics and players were positive overall. Critical sticking points include the poorly designed and protracted boss fights, death caused too many times from enemy placement and falling into bottomless pits, and the game's use of supporting characters to occupy the lower screen during battles.

Development

Sonic DS

Before SEGA decided to make Sonic Rush, they decided to make a game called "Sonic DS". This game was for the Nintendo DS. 7 playable characters are in it - Sonic, Tails, Knuckles, Amy, Cream, Shadow, and Blaze. It seems the gameplay is to rub the screen to make the character(As seen in a gameplay video). The game was cancelled and SEGA decided to make Sonic Rush.

Early gameplay videos shows recycled clips of Ryan Drummond (of Sonic Advance 3) into the game. But with the 4Kids voice actors arrival, Drummond's voice was replaced by Griffith's voice.

References

External links

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